/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef CHARACTERDATABASECLEANER_H
#define CHARACTERDATABASECLEANER_H

namespace CharacterDatabaseCleaner {
enum CleaningFlags {
	CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1,
	CLEANING_FLAG_SKILLS = 0x2,
	CLEANING_FLAG_SPELLS = 0x4,
	CLEANING_FLAG_TALENTS = 0x8,
	CLEANING_FLAG_QUESTSTATUS = 0x10
};

void CleanDatabase();

void CheckUnique(const char* column, const char* table, bool(*check)(uint32));

bool AchievementProgressCheck(uint32 criteria);
bool SkillCheck(uint32 skill);
bool SpellCheck(uint32 spell_id);
bool TalentCheck(uint32 talent_id);

void CleanCharacterAchievementProgress();
void CleanCharacterSkills();
void CleanCharacterSpell();
void CleanCharacterTalent();
void CleanCharacterQuestStatus();
}

#endif
